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Building with STEAM

This month, our students dove into a high-energy STEAM board game unit, shifting from players to designers. This project-based challenge was all about collaboration, tasking groups with building a unique board game from the ground up.

The process was truly hands-on and cross-curricular. Students moved through an inquiry-based journey. They were tasked with calculating mechanics, drafting original rules, and designing custom boards and pieces. The classrooms transformed into critical/creative thinking maker spaces as groups prototyped and play tested their ideas, troubleshooting "broken" rules and refining their logic through every round of play.

This unit also placed a strong emphasis on student literacy and technical writing. As part of the design process, students were required to clearly articulate their game rules, objectives, and mechanics in written form. This pushed them to think critically about clarity, sequencing, and audience, as their instructions needed to be easily understood by others without verbal explanation. Many groups revised their rulebooks multiple times after playtesting revealed gaps or ambiguities, reinforcing the importance of precise language and organization. Through this process, students developed skills in procedural writing, editing, and effective communication, all while seeing the immediate, real-world impact of their writing on gameplay success.

Beyond the credits, this unit was a massive success in building community. Seeing students so motivated, social, and driven to see their ideas come to life was the real win. Moving forward we will continue to find innovative ways to improve literacy skills and engagement in learning.

 

Updated: Wednesday, April 15, 2026